
Enter the bonkers cartoon world of Terry the Turtle & Oswald the Scientist Otter.
Blast cubes in your net to create powerful combos to pass each levels.
Pure activeness with unique game play not seen in any game before, fun objectives and a host of entertaining obstacles!
No swiping, no swapping, just pure tapping pleasure.
☆ Clear any blocks by catching them in your net.
☆ The blocks with the most colours in your net will be crushed.
☆ Make special combos to help you clear entertaining obstacles.
☆ Collect the power-ups and boosters to help with any hard situation
☆ Clear all the target items each level before you run out of moves
☆ Collect stars by clearing levels to win astonishing rewards!
☆ Solve lots of whacky fun puzzles in your journey with Terry.
Follow Terry our hero adventures over many pages of cartoon fun as he cleans up his home beach on Turtle Island and discovers the evil company behind the worlds single use plastic.
With his band of friends he will try and stop the evil company damaging our seas and beaches from the evils of single use plastic made at a huge factory but by who and not before the evil company minions put a end to his cleaning.. or do they.....
Bill Copeland
I did not want to remake the classic Match3 or Blast game, to many were copys of Candy Crush and games of that type, I wanted to make an anty Candy Crush game. As with other games I have made I started by taking months working out the unique game play.
I had made a few games by now in Unity, and like many was in a covid Lockdown, self-isolating taking care of my Mum (80+) after her hospital operation. I needed to do something to keep my self sane.
I put aside all my lockdown time to work on the game with the game play I had developed in the previous months, I put every of bit of my passion, years of classic gaming, my love for games as well as I understanding of phone game market into Terrys Booster Blast.
This game is not just a lockdown game, with early mornings and late nights, but 30 years passion and of hard work.
Is our founder and software neurosurgeon. With over 30 years of coding games and is the main driving force behind Lark Games.
I have been involved in the computer game industry for many a year, going back to the 1980`s
I grew up in Gremlin Graphics offices exchanging code with other codes, being amazed at full colour scrolling on the Commodore 64 and the first synthesis speech, half an hour to upload to the PC on tape for 10 seconds of Kung Fu Fighting.
In the 1990`s I got involved in the music side of the industry and patent a MP3 Jukebox with in UK
I have been a game maker for years, with a passion for the old style game play.
Is head of our game testing, if you like to also be a tester, just ask him on the form at the bottom of this page.
Talk to us, we are waiting on your every word..... almost.